
While there are still issues arising to the large amount of requests being processed to create new instances, which in turn are generated errors, we are currently looking into a way to make this more efficient. The team will be working on a fix, and it will take a day or so however, we’re planning to make edits so that the process is less cumbersome when entering the instance fails. With this edit, you will no longer have to target and talk to an NPC in the event a failure occurs. Once again, we apologize for the inconvenience, but the team is working as fast as they can to implement a fix. Largely the DT with stats you can still maintain a proper hitrate I would imagine, I have had no luck with getting an Ilvl DT body piece for my drg, jumalik I have never even seen, no luck on tartaru's.


I'm still sitting in Mekira losing out on 15-20 vit 80+ def for PDT and the int/mnd/chr and meva for MDT. The legs are BiS for DT I believe for most of those jobs once again with very high acc. Pretty sure all the DT pieces are great because of the acc that comes along with them. With AoE's and the way TP feed works you are nearly required to sit in a hybrid build as a melee to survive anything but they generally don't have enough acc to hit w/e is killing you. There is a reason everyone largely uses mages only for damage these days and it's because the tp system for mobs is broken and AoE's are to damaging. Much easier to just get a couple mages and MB everything down versus needing a bunch of support to keep melee alive. Even in 50% DT fulltime you can get killed pretty quickly to tp spam as even two or more melee jobs just feed the mobs to much tp. The result of the above is what you see all 10,000 times you throw a stone at Reisen equipment - and you will throw a lot of them before you get something you like.I'd be more sympathetic to the anti-solo arguments if parties weren't the same way they were a decade ago - shouting for the top five flavors of the month and throwing every other job to the wind (let alone method of using that job). No matter what stone you use, here's the types of "rolls" that can occur (BG says about 60% chance of any particular roll being applied)ġ) Attack, Accuracy, or att/acc (forced with Pellucid)Ģ) Attribute (+1 to +10) (forced with taupe, up to +15)ģ) Special stat (range varies based on stat) (forced with Fern, cap raised by 1) Again depending on the armor and type of augment you select will decide which stats are more likely. It takes a lot of stones to get augments on the higher side.ģ) Taupe stones force an attribute augment and raise the cap to +15. The type you get has an equal chance, but the actual amount is more likely to be +1 or +2. The distribution here is weighted on the lower side. Herculean has store tp, triple attack, critical hit rate, critical hit damage, weapon skill damage to name the ones I remember. Odyssean has a wide pool of possibilities here - more than Herculean.

depending on the armor, and also increase the cap by 1 (for example, the most triple attack you can get with taupe or pellucid is +3, but with Fern +4 is possible). You are just as likely to get acc +1 as you are to get acc+35.Ģ) Fern stones force a special stat augment, such as double attack, store TP, critical hit rate, etc. You still have a chance at another attack and another accuracy roll as well, but if those extra rolls put the attack or accuracy over 35, then that roll is dropped. 1) Pellucid stones force at least one attack, accuracy, or att/acc roll and raises the cap to +35 for each.
